Classics fandom?
Sep. 1st, 2011 01:31 pmHello! I am still on writing hiatus, it appears. But I am also on research leave, and one of the things I am writing on this research leave is an essay on Classical myth and new media, with a focus on fanfiction. This is the abstract I wrote for it:
I'm starting to think about what texts/sources I need to use, and I'm looking for interesting examples of two things:
1. Amateur and/or fannish investment in the Classical world, and especially in Classical myth: I know (mainly through
toft!) that there's a huge amount of amateur/fannish interest in the mediaeval period - the SCA, Renaissance Faires, etc - and I see from a quick google that there are lots of Roman military re-enactment groups, and even a thing called Nova Roma, which is dedicated (alarmingly, on first sight) to the study and restoration of ancient Roman culture, but that's Roman military history, not so much myth.
2. Fans, and other rewriters/appropriators/theorists of popular culture, talking about what they do in terms of myth, or comparing the fannish culture of collective storytelling and shared resources to the world of ancient myth. I'm sure I've come across examples of this - fans legitimating their/our activities by distancing them from contemporary commercial media and relating them instead to myth/folk culture - but I can't come up with any offhand. The other thing I'd like to see/be reminded of is examples of the idea of a 'mythosphere' - Diana Wynne Jones talks about a kind of shared, transmythic, space in The Game, and the whole of Neil Gaiman's Sandman is an example of it (The Sandman is interesting because of how the Endless have Greek names, but don't correspond to a Greek mythic taxonomy) - a place where the myths of all human cultures meet and mingle, a sort of spatial equivalent of The Golden Bough?
Any and all help/discussion/examples/thoughts/criticisms of the whole ill-judged enterprise very warmly received.
The recent wave of theorizing around 'convergence culture' (a term popularized by Henry Jenkins, 2006) reveals a landscape familiar to the student of classical myth. In the new media landscape, stories are being told across multiple platforms to and by an engaged audience, who use and reuse existing stories and characters to explore new questions in their contemporary world.
Among the stories which populate this landscape are those drawn from classical myth (and history). The classical past maintains a lively presence in media and genres from television and film through comics and graphic novels to video games and fan fiction (the fan-made archive An Archive Of Our Own currently lists 160 stories under the fandom 'Greek and Roman Mythology' – including innocentsmith's 'Deus Ex' which features Jeeves, Wooster, Cupid and Psyche – and fifteen under 'Classical Greece and Rome History and Literature Real People Fiction'). In this chapter, I will trace classical myth as it participates in, and helps to shape, the new media landscape from the 1980s to the present day. My analysis will go in two directions: firstly, I will ask how new media and digital storytelling are offering new possibilities to ancient myths; and secondly, I will ask what sorts of stories classical myth is being called upon to tell. If (following Barthes' Mythologies), we see the whole domain of popular culture as a mythosphere, then what status and function does specifically classical myth have in here? Are the old characters and stories still a living element in the making of contemporary mythologies?
I'm starting to think about what texts/sources I need to use, and I'm looking for interesting examples of two things:
1. Amateur and/or fannish investment in the Classical world, and especially in Classical myth: I know (mainly through
2. Fans, and other rewriters/appropriators/theorists of popular culture, talking about what they do in terms of myth, or comparing the fannish culture of collective storytelling and shared resources to the world of ancient myth. I'm sure I've come across examples of this - fans legitimating their/our activities by distancing them from contemporary commercial media and relating them instead to myth/folk culture - but I can't come up with any offhand. The other thing I'd like to see/be reminded of is examples of the idea of a 'mythosphere' - Diana Wynne Jones talks about a kind of shared, transmythic, space in The Game, and the whole of Neil Gaiman's Sandman is an example of it (The Sandman is interesting because of how the Endless have Greek names, but don't correspond to a Greek mythic taxonomy) - a place where the myths of all human cultures meet and mingle, a sort of spatial equivalent of The Golden Bough?
Any and all help/discussion/examples/thoughts/criticisms of the whole ill-judged enterprise very warmly received.